Drawing List

  • A100
  • A101
  • A102
  • A103
  • A104

Architectural Conceptualizations will be missed

Architectural Conceptualizations will be missed
Customizable Theatre Concept: King St Wharf: Garu

LUCK & PRO-ACTIVITY IS A GREAT MIX

  • Since writing this blog I have gone from a mere student of Architecture in UTS, Sydney (2006) to create my own firm in Jakarta (2013).
  • After receiving my Masters of Architecture in late 2007 I attained work experience in Jakarta for an International Firm.
  • With luck and a proactive attitude, this lead me to Abu Dhabi in the end of 2008, as the main architect in setting up a branch office there. (Mainly due to the fact that I was still a bachelor, and other capable architects in the office had families to consider).
  • From late 2010 I accepted a job offer back in Sydney as a project manager for a reputable developer (Holdmark Developers).
  • In 2011 I decided to return to Jakarta to my previous Architecture Firm on the assumption that I would become a senior partner.
  • In 2012 I decided with a colleague to start up our own firm called PPA Design (Purbaru Perwira Architects).
  • www.ppadesign.com 
    •  















www.ppadesign.com


PPA ARCHITECTS JAKARTA CAR SHOWROOM INDONESIA ( arsitek desain )

PPA ARCHITECTS JAKARTA
CAR SHOWROOM - BSD CITY, INDONESIA

www.ppadesign.com





Arsitek
Garu Purbaru Nauman
Elang Perwira
Gde Rasananda
Felix Lusary

www.ppadesign.com

LUCK & PRO-ACTIVITY IS A GREAT MIX

  • Since writing this blog I have gone from a mere student of Architecture in UTS, Sydney (2006) to create my own firm in Jakarta (2013).
  • After receiving my Masters of Architecture in late 2007 I attained work experience in Jakarta for an International Firm.
  • With luck and a proactive attitude, this lead me to Abu Dhabi in the end of 2008, as the main architect in setting up a branch office there. (Mainly due to the fact that I was still a bachelor, and other capable architects in the office had families to consider).
  • From late 2010 I accepted a job offer back in Sydney as a project manager for a reputable developer (Holdmark Developers).
  • In 2011 I decided to return to Jakarta to my previous Architecture Firm on the assumption that I would become a senior partner.
  • In 2012 I decided with a colleague to start up our own firm called PPA Design (Purbaru Perwira Architects).


Closest experience to a virtual game

Clips of a video shot from digi cam whilst crowd surfing in to My Chemical Romance @ Big Day Out 07.
Experience:
Emotions:
Elements:

In the process of uploading the edited version of the video.

Clarence the smooth busker – VERSUS – Moey the cute puppy

Social response experiment #1:





























Clarence the smooth busker

– VERSUS –

Moey the cute puppy

What: Clarence the experienced busker, is put to the test when Moey the cute Welsh Corgi/Maltese Puppy is set across the isle from him. The passer bys, if responsive, have a choice to respond to Clarence’s old school bluesy acoustic sessions or to the cute 8 month puppy.

Where: Central station Devonshire tunnel, known for its regular rhythmic buskers contrast with the scurry of passer bys.

When: Thursday 27th March, 19:00. The majority is in less of a hurry to get somewhere, compared to the busy mornings.

Results between 19:00 to 20:00 =

Clarence =

13 tips and

3 long conversations.


Moey =

6 pats and

3 short conversations.

75 smiles.

with an average of 3people passing per 5seconds.

Notes:

Clarence is in his domain, it seems who ever sits in the tunnel is seen as a busker and therefor is subject to curious looks.

Those who pat and smile at Moey are usually women, between 15 to 30 years of age.

Clarence is very well spoken and points out that “a cute dog like Moey would get more pats as suppose to something like a pitbull. Or a crappy singer as suppose to a cute dog.”

Those who do tip seem like regulars and confront Clarence with a smile.

This is fairly general, but I noted that people crave feelings from their surrounds. People usually start the tunnel journey with an unconscious grin, a kind of cameleon affect from the surroundings. Once they get to Clarence’s music or Moey they tune in and consciously smile.

Thank you to the buskers of Devonshire tunnel who enliven the monotonous tunnel atmosphere with their rhythm and art.

-

The experiment was continued in Pitt St soon after:

notes: Moey received more pats and acknowledgments along the way to Pitt St, as the demographic that usually are prone to patting and smiling are over-come by Pitt St's consumerist nature of signs and sales. People don't look down in Pitt St, in contrast, people don't look up when walking through the city.

re-imagining the city tour

Straight from the website:
http://www.onedotzero.com

re-imagining the city tour:

We are proud to partner with the british council to curate re-imagining the city tour, focusing on our shared urban future through the eyes of designers, architects, film makers and creatives. the tour forms an integral part of the british council's creative cities two year strategy. the tour will travel to eight countries across asia and australasia and launched in auckland, new zealand in october. the next events in vietnam and thailand will feature screenings, installations, a panel discussion and d-fuse's new live audiovisual show 'surface', commissioned for re imagining the city.

Amateurs realize video game dreams

Besides the pictures and links, this post was directly copied and pasted from: http://www.baltimoresun.com/technology/bal-bz.amateur01mar01,0,280650.story

Dedicated to my lazy but imaginative friends, you know who you are...
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Industry is opening doors to upstart developers


The 26-year-old from Utica, N.Y., paid his way through college by scrubbing dishes at a diner. That job might help him become the Quentin Tarantino of video games: He used it as inspiration for The Dishwasher, in which the title character becomes a ninja and slashes his way out of a kitchen overrun by villains.

Microsoft Corp. agreed to publish his stylized action game on the Xbox 360 console and highlighted it at the Game Developers Conference here recently. More than 16,000 people, many of them novices with similar ambitions, attended the show.

"This has been my dream since forever," Silva said in an interview. "It sounds cliche, but I actually have to pinch myself just to make sure I'm really awake."

He's not alone. Much as YouTube is giving unknown video auteurs a chance to find audiences, the video game industry is opening its doors to upstart developers. Major companies including Microsoft and Sony Corp. are starting to snap up and promote games by amateurs and independent developers as an antidote to the soaring budgets of mainstream games.

Highlighting the shift, the conference's Game of the Year award went to Portal, which was developed by a team of students from the DigiPen Institute of Technology in Redmond, Wash. The puzzler beat out big-budget industry franchises such as Super Mario Galaxy, Rock Band, Bioshock and Call of Duty 4.

"The lines between the professional developer and the community are beginning to shimmer," said Jamil Moledina, the conference's executive director.

A few years ago, aspiring programmers such as Silva wouldn't have stood a chance. The games business has adopted the movie industry approach of spending big in search of huge hits. Creating a single new game can require tens of millions of dollars and more than 100 developers working several years.

But a recent proliferation of easy-to-use and cheap or free software has made it possible for a programmer with a good idea to make games at his home.

There's a market for those games now. Microsoft, Sony and Nintendo Co. have built online stores where millions of players can buy and download games via Internet-connected consoles, bypassing traditional retailers that refuse to stock anything but blockbuster titles.

Take Kyle Gabler. In 2005, he created the prototype for a game called World of Goo in four days.

Gabler, 26, and Ron Carmel, 35, started their own shop, 2D Boy. They refined World of Goo on five-year-old laptops. The result, a wacky cartoon world where players make structures out of goop to solve puzzles, won awards for technical excellence and design innovation at last week's conference. Nintendo has signed the game to sell through its Wii Ware online store.